Automated Rigging: Learning productional rigging in Maya has been a real eyeopener for the possibilities scripting can have on creating a faster workflow. Working closely together with Hoaxland we developed an automated rigging tool in mel-script. It is able to put a full body-rig in about any possible character by just placing a few helpers, naming some essentials and clicking rig. Rig specifics: Arms/Legs: IK/FK, Bendy, deformable. Spine: Hierarchy is fully two directional, meaning base controll can be switched to be at hip OR at Neck. Feet: Banking, Toetwist, HeelTwist, Heelraise, Toeraise. Hands: FingerSpread, Fingerbends (picture above is one of the older incarnations of the project, more to follow...)