Showreel

Breakdown

00'07'':
Part of a small self-produced short 'Idea'
(3D: 3dsmax/mental ray, compositing: fusion, texturing: photoshop)
00'24'':
'A-bot', hard surface model
(3D: 3dsmax, v-ray)
00'31'':
'Desintegration'
(3D/particle systems: 3dsmax, motion-tracking: pftrack, compositing: fusion, texturing: photoshop)
00'43'':
TeamProject 'Athmos' for which I provided conceptart, all 3D-assets and some menu-icons
(3D: 3dsmax, texturing/painting: photoshop)
01'25'':
'Zen' solo project making use of a selfmade-controller
(C++-coding, hlsl-toonShader: visual studio, chipset: phidgets, 3D: 3dsmax, photoshop)
01'41'':
'Einstein', sculpted buste for axa-advertisement, shading by Hoaxland
(basemesh: 3dsmax, sculpt: z-brush)
01'48'':
Teamproject 'BoomTown' for which I provided all conceptart, 3D-assets and menu-icons
(3D: 3dmax, texturing/painting: photoshop)
02'40'':
3D interpretation of a belgian toy store logo
(model: 3dsmax, rig: maya)
02'43'':
Rigged/shaded holiday props on walkcycle animations, Petit Lu rig done by Hoaxland,
(prop-models: 3dsmax, rig props/animation Petit Lu: maya, shading props: lightwave/fprime)
02'49'':
Lowpoly 'PeterBilt truck'
(3D: 3dsmax, photoshop)
02'54'':
WWII character design 'Allcot'
(painting: photoshop)
03'03'':
next-gen character model with normal and specular map
(3D: 3dsmax, sculpting: z-brush, Normal-baking: Xnormal)
03'08'':
Powerpoint presentation backgrounds VIL
(Model: 3dsmax, shading: lightwave/fprime)
03'12'':
Cartoon character 'Verge'
(model/rig: 3dsmax, mental ray)